Futuristic command station with digital displays for system design and simulation
Game design tools for real balance decisions

LudForge

Model game economy systems in one project workspace: energy system design, loot table design, crafting simulation, incremental economy simulation, and built-in indicators for grind, pacing, bottlenecks, and reward health.

Project-based

Keep resources, energy models, incremental economies, loot tables, and crafting recipes organized by game.

4 active tools

Energy System Designer, Incremental Economy Simulator, Loot Table Designer, and Crafting Designer are available today for live economy questions and early balance passes.

Fast setup

Model a system from designer-friendly inputs instead of building spreadsheets from scratch.

Indie teamsLiveOps designersRPG and loot gamesMobile F2PSystems designers
From spreadsheet to decision

Game economy balancing for systems that create grind, pacing, and value questions.

LudForge gives game designers practical tools that turn saved design inputs into readable indicators: how energy recharge changes activity pacing, how prestige resets accelerate an idle economy, how long a drop takes to obtain, and which ingredient source is really controlling a recipe.

Player friction signals

Spot long unlucky-player windows, excessive wait pressure, and reward concentration before those values feel accidental.

System bottlenecks

See which loot table, ingredient source, resource, generator, or energy setup is carrying too much of the player effort.

Decision-ready indicators

Use health scores, P50/P90 windows, reset cadence, ROI, VIP comparisons, source breakdowns, and warnings to decide what deserves tuning.

Connected system models

Link energy, incremental economies, loot tables, crafting recipes, and shared resources so one tuning change can be understood across the whole loop.

Reward model overview

Loot, energy, crafting, and idle economy pass

Live model

P90 window

D7 18%

Unlucky players need many more runs

Reset cadence

+12%

Later prestige runs accelerate quickly

Loot health

82

Reward curve mostly stable

Expected drops by run count

0-60 runs

Design indicators

Rare gear has a long-tail frustration risk at P90.

Crystal Shard is the main crafting bottleneck.

Prestige timing is meaningful after the first reset.

Tool suite

Game design tools for player effort, rewards, and pacing.

Connect shared resources, energy rules, incremental economies, loot tables, and crafting recipes in the same project so each indicator shows how one system affects the next.

Energy System Designer

Understand recharge pressure, paid energy value, VIP advantage, cap waste risk, and how much activity your energy system really supports.

Loot Table Designer

See expected runs, P50/P90 luck gaps, drop frequency, reward concentration, and health signals for each reward source.

Crafting Designer

Estimate total acquisition time, reveal dominant bottlenecks, compare farming sources, and expose recipe dependencies before they frustrate players.

Resources

Keep materials, currencies, gear, and ingredients consistent across loot tables, recipes, and economy models so connected models stay clean.

Incremental Economy Simulator

Simulate idle resources, generators, upgrades, prestige resets, milestone timing, ROI, low-impact content, and pacing across relevant horizons.

Team using large futuristic touchscreens to model and analyze systems
How teams use it

Model game systems, simulate the outcome, ship the better version.

Step 1

Capture the design intent

Define resources, energy settings, incremental generators, prestige rules, loot sources, item drops, and crafting ingredients in a project workspace.

Step 2

Run the numbers

Process odds, run durations, energy costs, recharge behavior, generator curves, prestige timing, recipe sources, and nested crafting dependencies.

Step 3

Turn results into action

Use built-in indicators and plain-language insights to see what is healthy, risky, trivial, expensive, or bottlenecked.

Plans

Start free, upgrade when insights become part of your workflow.

Simple plans to start small, validate the workflow, and scale when game economy balancing becomes part of production.

Hobby

For trying the toolkit on one project and a small set of real design questions.

$0

Free

  • 1 project
  • 1 energy model
  • 1 incremental economy simulation
  • 10 resources
  • 3 loot tables and 3 crafting recipes
  • Insights and indicators for design decisions

Indie

For designers who want unlimited project modeling across the available toolset.

$7

Per month

  • Unlimited projects
  • Unlimited energy models
  • Unlimited incremental economy simulations
  • Unlimited resources
  • Unlimited loot tables and crafting recipes
  • Insights and indicators for design decisions

Built for real production questions.

The goal is not to replace your judgment. It is to make the consequences of each design choice easier to see, explain, and improve.

Do I need a live game to use it?

No. The tools work from the design inputs you enter: resources, energy rules, generator curves, prestige rules, loot odds, run duration, stacks, and recipe sources.

Which product features are available today?

Energy System Designer, Incremental Economy Simulator, Loot Table Designer, Crafting Designer, and the supporting Resources registry are available today.

What is the main benefit of using LudForge?

You turn system inputs into clear indicators about pacing, effort, reward health, bottlenecks, and dependencies, making balance decisions easier to explain.

Bring your next balance pass into one focused workspace.

Start today by modeling energy pacing, idle economy progression, reward odds, recipe cost, and the indicators behind each design decision.

Open the toolkit