Futuristic command station with digital displays for system design and simulation
Game system modeling for real balance decisions

Game Designer Tools

Model energy, loot tables, and crafting recipes in one project workspace, then use built-in indicators to understand grind, pacing, bottlenecks, and reward health.

Project-based

Keep resources, energy models, loot tables, and crafting recipes organized by game.

3 active tools

Energy Designer, Loot Table Designer, and Crafting Simulator are already available, with 10+ tools on the roadmap.

Fast setup

Model a system from designer-friendly inputs instead of building spreadsheets from scratch.

Indie teamsLiveOps designersRPG and loot gamesMobile F2PSystems designers
From spreadsheet to decision

A workspace for the systems that create grind, pacing, and value questions.

Game Designer Tools turns saved design inputs into readable indicators: how energy recharge changes activity pacing, how long a drop takes to obtain, and which ingredient source is really controlling a recipe.

Player friction signals

Spot long unlucky-player windows, excessive wait pressure, and reward concentration before those values feel accidental.

System bottlenecks

See which loot table, ingredient source, or energy setup is carrying too much of the player effort.

Decision-ready indicators

Use health scores, P50/P90 windows, VIP comparisons, source breakdowns, and warnings to decide what deserves tuning.

Connected system models

Link energy, loot tables, crafting recipes, and shared resources so one tuning change can be understood across the whole loop.

Reward model overview

Loot, energy, and crafting pass

Live model

P90 window

D7 18%

Unlucky players need many more runs

Energy pressure

+12%

Full cap refill creates long waits

Loot health

82

Reward curve mostly stable

Expected drops by run count

0-60 runs

Design indicators

Rare gear has a long-tail frustration risk at P90.

Crystal Shard is the main crafting bottleneck.

VIP daily energy is meaningfully above the free baseline.

Tool suite

Model the systems that define player effort, reward, and pacing.

Connect shared resources, energy rules, loot tables, and crafting recipes in the same project so each indicator shows how one system affects the next.

Energy Designer

Understand recharge pressure, paid energy value, VIP advantage, cap waste risk, and how much activity your energy system really supports.

Loot Table Designer

See expected runs, P50/P90 luck gaps, drop frequency, reward concentration, and health signals for each reward source.

Crafting Simulator

Estimate total acquisition time, reveal dominant bottlenecks, compare farming sources, and expose recipe dependencies before they frustrate players.

Resources

Keep materials, currencies, gear, and ingredients consistent across loot tables and recipes so connected models stay clean.

Team using large futuristic touchscreens to model and analyze systems
How teams use it

Model the system, simulate the outcome, ship the better version.

Step 1

Capture the design intent

Define resources, energy settings, loot sources, item drops, and crafting ingredients in a project workspace.

Step 2

Run the numbers

Process odds, run durations, energy costs, recharge behavior, recipe sources, and nested crafting dependencies.

Step 3

Turn results into action

Use built-in indicators and plain-language insights to see what is healthy, risky, trivial, expensive, or bottlenecked.

Plans

Start free, upgrade when insights become part of your workflow.

Simple plans to start small, validate the workflow, and scale when system modeling becomes part of production.

Hobby

For trying the toolkit on one project and a small set of real design questions.

$0

Free

Create free account
  • 1 project
  • 10 resources
  • 3 loot tables
  • 3 crafting recipes
  • Insights and indicators for design decisions

Indie

For designers who want unlimited project modeling across the available toolset.

$7

Per month

  • Unlimited projects
  • Unlimited resources
  • Unlimited loot tables
  • Unlimited crafting recipes
  • Insights and indicators for design decisions

Built for real production questions.

The goal is not to replace your judgment. It is to make the consequences of each design choice easier to see, explain, and improve.

Do I need a live game to use it?

No. The tools work from the design inputs you enter: resources, energy rules, loot odds, run duration, stacks, and recipe sources.

Which product features are available today?

Energy Designer, Loot Table Designer, Crafting Simulator, and the supporting Resources registry are available today, with 10+ tools on the roadmap.

What is the main benefit of using Game Designer Tools?

You turn system inputs into clear indicators about pacing, effort, reward health, bottlenecks, and dependencies, making balance decisions easier to explain.

Bring your next balance pass into one focused workspace.

Start today by modeling energy pacing, reward odds, recipe cost, and the indicators behind each design decision.

Open the toolkit