Energy Designer
Understand recharge pressure, paid energy value, VIP advantage, cap waste risk, and how much activity your energy system really supports.

Model energy, loot tables, and crafting recipes in one project workspace, then use built-in indicators to understand grind, pacing, bottlenecks, and reward health.
Project-based
Keep resources, energy models, loot tables, and crafting recipes organized by game.
3 active tools
Energy Designer, Loot Table Designer, and Crafting Simulator are already available, with 10+ tools on the roadmap.
Fast setup
Model a system from designer-friendly inputs instead of building spreadsheets from scratch.
Game Designer Tools turns saved design inputs into readable indicators: how energy recharge changes activity pacing, how long a drop takes to obtain, and which ingredient source is really controlling a recipe.
Spot long unlucky-player windows, excessive wait pressure, and reward concentration before those values feel accidental.
See which loot table, ingredient source, or energy setup is carrying too much of the player effort.
Use health scores, P50/P90 windows, VIP comparisons, source breakdowns, and warnings to decide what deserves tuning.
Link energy, loot tables, crafting recipes, and shared resources so one tuning change can be understood across the whole loop.
Reward model overview
Loot, energy, and crafting pass
P90 window
D7 18%
Unlucky players need many more runs
Energy pressure
+12%
Full cap refill creates long waits
Loot health
82
Reward curve mostly stable
Expected drops by run count
0-60 runsDesign indicators
Rare gear has a long-tail frustration risk at P90.
Crystal Shard is the main crafting bottleneck.
VIP daily energy is meaningfully above the free baseline.
Connect shared resources, energy rules, loot tables, and crafting recipes in the same project so each indicator shows how one system affects the next.
Understand recharge pressure, paid energy value, VIP advantage, cap waste risk, and how much activity your energy system really supports.
See expected runs, P50/P90 luck gaps, drop frequency, reward concentration, and health signals for each reward source.
Estimate total acquisition time, reveal dominant bottlenecks, compare farming sources, and expose recipe dependencies before they frustrate players.
Keep materials, currencies, gear, and ingredients consistent across loot tables and recipes so connected models stay clean.

Step 1
Define resources, energy settings, loot sources, item drops, and crafting ingredients in a project workspace.
Step 2
Process odds, run durations, energy costs, recharge behavior, recipe sources, and nested crafting dependencies.
Step 3
Use built-in indicators and plain-language insights to see what is healthy, risky, trivial, expensive, or bottlenecked.
Simple plans to start small, validate the workflow, and scale when system modeling becomes part of production.
For trying the toolkit on one project and a small set of real design questions.
$0
Free
Create free accountFor designers who want unlimited project modeling across the available toolset.
$7
Per month
The goal is not to replace your judgment. It is to make the consequences of each design choice easier to see, explain, and improve.
No. The tools work from the design inputs you enter: resources, energy rules, loot odds, run duration, stacks, and recipe sources.
Energy Designer, Loot Table Designer, Crafting Simulator, and the supporting Resources registry are available today, with 10+ tools on the roadmap.
You turn system inputs into clear indicators about pacing, effort, reward health, bottlenecks, and dependencies, making balance decisions easier to explain.
Start today by modeling energy pacing, reward odds, recipe cost, and the indicators behind each design decision.