Step 1
Define the economy pieces
Add resources, generators, production growth, purchase costs, upgrades, milestone multipliers, and optional prestige rules.
Model resources, generators, upgrades, and prestige resets so idle economy pacing is easier to understand before numbers become production debt.
Market idle loop
2 generators · 1 upgrade · prestige active
13 m
First reset
2.8 k
Resets in 24h
271 aa/s
Final production
Balance insights
Main findings from the simulated horizons
Use the free incremental economy simulator with local inputs before creating a saved workspace. It models resources, generators, upgrades, prestige resets, milestones, bottlenecks, ROI, and pacing insights without requiring an account.
Incremental Economy Simulator helps designers reason about idle and incremental systems as connected loops. You define resources, generator production, costs, upgrades, level milestones, and prestige behavior; the simulator runs rational progression and turns the output into readable balance insights.
Step 1
Add resources, generators, production growth, purchase costs, upgrades, milestone multipliers, and optional prestige rules.
Step 2
Simulate short, medium, and prestige-focused windows so the main view can prioritize the insights a designer should actually inspect.
Step 3
Review reset timing, later reset cadence, weak generators, ROI, bottlenecks, milestone timing, and final production rates.
Expect a compact balance read for idle economies, not a raw event log. The simulator highlights whether prestige matters, whether progression stalls, which content is losing impact, and which resources or generators are shaping the pace.
Use it for clickers, tycoons, idle RPG economies, automation chains, production loops, generator ladders, and prestige-driven progression.
Prestige is evaluated as a tradeoff between resetting now and continuing to grow, so reset pacing is closer to how active players think.
Outputs are grouped into insights, horizons, production, milestones, and ROI so economy discussions can start from evidence instead of raw spreadsheets.
Use Incremental Economy Simulator when compounding production, upgrade curves, resource pressure, and prestige timing need to be understood as one player-facing loop.