Step 1
Describe the reward source
Create a loot table for a chest, boss, encounter, or activity and add the items or resources it can produce.
Turn drop-rate spreadsheets into a readable reward model with probabilities, player-facing timelines, and health signals for every loot table.
Rare gear chase
Boss chest · 8 enemies/run · 6 min
P50
18 runs
P90
58 runs
Health
82/100
Cumulative chance
0-60 runsUse the free loot table calculator with local inputs before creating a saved workspace. It calculates drop odds, expected runs, P50/P90 outcomes, simulations, and loot health indicators without requiring an account.
Loot Table Designer helps designers move beyond isolated drop percentages. You define the content, run duration, drop sources per run, item chances, stack sizes, and rarity context; the tool translates that into the practical experience players will feel.
Step 1
Create a loot table for a chest, boss, encounter, or activity and add the items or resources it can produce.
Step 2
Convert per-enemy chances into run-level odds, drop frequency, average time, percentile windows, and 1000-run simulation output.
Step 3
Use general indicators, comparative curves, health score criteria, and friction heuristics to decide what needs tuning.
Expect a practical balance surface, not a black-box optimizer. The page gives you enough evidence to explain whether a drop is too trivial, too punishing, too concentrated, or creating a long-tail frustration risk.
Use it for boss drops, dungeon rewards, resource farming, rarity ladders, weekly chests, and chase-item pacing.
Change chance, quantity, run length, or enemy count and compare how the whole reward experience moves.
The outputs are phrased for design discussion: runs, time estimates, health criteria, and explicit risk notes.
Use Loot Table Designer when a spreadsheet tells you the odds, but the team needs to understand the player journey behind those odds.