Ancient Dragon Dungeon Loot Table
Read-only loot table generated with LudForge.Calculated results
Per-item estimates from saved chances, run setup, and simulated outcomes.| Item | Chance per run | Drops per hour | Runs until 1 drop | Time until 1 drop | 50% get it by | 90% get it by | 1000-run simulation |
|---|---|---|---|---|---|---|---|
| Ancient Coin | 45% | 5.4 | 2.2 | 12 min | 11 min, ~1 items | 21 min, ~1 items | 455 drops in 455 runs (45.5%) |
Cumulative chance by number of runsShows the chance of having seen at least 1 drop by that number of runs. Hours played x expected dropsAverage estimate of items obtained as play time increases. | |||||||
| Dragon Scale | 25% | 3 | 4 | 20 min | 15 min, ~1 items | 45 min, ~1 items | 261 drops in 261 runs (26.1%) |
| Enchanted Crystal | 15% | 1.8 | 6.7 | 34 min | 25 min, ~1 items | 1 h 15 min, ~1 items | 134 drops in 134 runs (13.4%) |
| Dragon Fang | 8% | 0.96 | 12.5 | 1 h 3 min | 45 min, ~1 items | 2 h 20 min, ~1 items | 82 drops in 82 runs (8.2%) |
| Ancient Relic | 5% | 0.6 | 20 | 1 h 40 min | 1 h 10 min, ~1 items | 3 h 45 min, ~1 items | 40 drops in 40 runs (4%) |
| Dragon Heart | 2% | 0.24 | 50 | 4 h 10 min | 2 h 55 min, ~1 items | 9 h 30 min, ~1 items | 21 drops in 21 runs (2.1%) |
General indicators
Consolidated view of the calculated loot table.
Loot Table Health Score
Overall health summary based on calculated item outcomes.
Loot Health
92/100
1 nearly impossible item
Dragon Heart requires too much time, too many runs, or has a very low chance per run.
Player dropoff
Balanced heuristic before obtaining Dragon Heart: combines P50 at 35 runs (2 h 55 min) and P90 at 114 runs (9 h 30 min).
54%
Loot table distribution
Groups by rarity; if no rarity exists, groups by chance range.
Luck gap by item
Shows how far unlucky players can drift from the median drop experience.
Chance by runs
Cumulative chance of getting each item over runs.
Chance by hours
Cumulative chance of getting each item as play time increases.
Quantity by runs
Expected quantity of each item as runs increase.
Quantity by hours
Expected quantity of each item as play time increases.
Generated with LudForge
Create your own loot table, connect energy costs when needed, and use indicators to understand odds, grind, pacing, reward health, and player-facing outcomes.