Ancient Dragon Dungeon Loot Table

Read-only loot table generated with LudForge.
Create your own loot table
How long one complete attempt takes for this reward source.
How many entities roll this table in one attempt, such as enemies, chests, nodes, waves, or reward slots.

Loot items

Add the resources players can receive from this source. Rarity is optional and helps group the distribution later.
ResourceDrop chance %RarityMin stackMax stack

Calculated results

Per-item estimates from saved chances, run setup, and simulated outcomes.
ItemChance per runDrops per hourRuns until 1 dropTime until 1 drop50% get it by90% get it by1000-run simulation
Ancient Coin45%5.42.212 min11 min, ~1 items21 min, ~1 items455 drops in 455 runs (45.5%)

Cumulative chance by number of runs

Shows the chance of having seen at least 1 drop by that number of runs.

1 run2 runs3 runs4 runs5 runs6 runs7 runs8 runs9 runs10 runs45%69.8%83.4%90.8%95%97.2%98.5%99.2%99.5%99.7%

Hours played x expected drops

Average estimate of items obtained as play time increases.

1h2h3h4h5h6h7h8h9h10h5.4111622273238434954

General indicators

Consolidated view of the calculated loot table.

Loot Table Health Score

Overall health summary based on calculated item outcomes.

Loot Health

92/100

Healthy

1 nearly impossible item

Dragon Heart requires too much time, too many runs, or has a very low chance per run.

Player dropoff

Balanced heuristic before obtaining Dragon Heart: combines P50 at 35 runs (2 h 55 min) and P90 at 114 runs (9 h 30 min).

54%

Loot table distribution

Groups by rarity; if no rarity exists, groups by chance range.

Luck gap by item

Shows how far unlucky players can drift from the median drop experience.

Dragon HeartP50 35 -> P90 114 runs
+79 runs (6 h 35 min)
Ancient RelicP50 14 -> P90 45 runs
+31 runs (2 h 35 min)
Dragon FangP50 9 -> P90 28 runs
+19 runs (1 h 35 min)
Enchanted CrystalP50 5 -> P90 15 runs
+10 runs (50 min)
Dragon ScaleP50 3 -> P90 9 runs
+6 runs (30 min)

Chance by runs

Cumulative chance of getting each item over runs.

0%25%50%75%100%1235814244067200Runs

Chance by hours

Cumulative chance of getting each item as play time increases.

0%25%50%75%100%0.10.20.30.50.81.32.13.55.710Hours

Quantity by runs

Expected quantity of each item as runs increase.

02550751001235814244067200Runs

Quantity by hours

Expected quantity of each item as play time increases.

02550751000.10.20.30.50.81.32.13.55.710Hours

Generated with LudForge

Create your own loot table, connect energy costs when needed, and use indicators to understand odds, grind, pacing, reward health, and player-facing outcomes.

Create your own loot table