Warframe Relic Reward System (Simplified)

Read-only loot table generated with LudForge.
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How long one complete attempt takes for this reward source.
How many entities roll this table in one attempt, such as enemies, chests, nodes, waves, or reward slots.

Loot items

Add the resources players can receive from this source. Rarity is optional and helps group the distribution later.
ResourceDrop chance %RarityMin stackMax stack

Calculated results

Per-item estimates from saved chances, run setup, and simulated outcomes.
ItemChance per runDrops per hourRuns until 1 dropTime until 1 drop50% get it by90% get it by1000-run simulation
Forma Blueprint25.33%3.04420 min15 min, ~1 items40 min, ~1 items250 drops in 250 runs (25%)

Cumulative chance by number of runs

Shows the chance of having seen at least 1 drop by that number of runs.

1 run2 runs3 runs4 runs5 runs6 runs7 runs8 runs9 runs10 runs25.3%44.2%58.4%68.9%76.8%82.7%87.1%90.3%92.8%94.6%

Hours played x expected drops

Average estimate of items obtained as play time increases.

1h2h3h4h5h6h7h8h9h10h36.19.112151821242730

General indicators

Consolidated view of the calculated loot table.

Loot Table Health Score

Overall health summary based on calculated item outcomes.

Loot Health

92/100

Healthy

1 nearly impossible item

Saryn Prime Systems requires too much time, too many runs, or has a very low chance per run.

Player dropoff

Balanced heuristic before obtaining Saryn Prime Systems: combines P50 at 35 runs (2 h 55 min) and P90 at 114 runs (9 h 30 min).

54%

Loot table distribution

Groups by rarity; if no rarity exists, groups by chance range.

Luck gap by item

Shows how far unlucky players can drift from the median drop experience.

Saryn Prime SystemsP50 35 -> P90 114 runs
+79 runs (6 h 35 min)
Lex Prime BarrelP50 6 -> P90 20 runs
+14 runs (1 h 10 min)
Orthos Prime HandleP50 6 -> P90 20 runs
+14 runs (1 h 10 min)
Forma BlueprintP50 3 -> P90 8 runs
+5 runs (25 min)
Paris Prime Lower LimbP50 3 -> P90 8 runs
+5 runs (25 min)

Chance by runs

Cumulative chance of getting each item over runs.

0%25%50%75%100%120406080100120140160180Runs

Chance by hours

Cumulative chance of getting each item as play time increases.

0%25%50%75%100%12345678910Hours

Quantity by runs

Expected quantity of each item as runs increase.

013253850120406080100120140160180Runs

Quantity by hours

Expected quantity of each item as play time increases.

01325385012345678910Hours

Generated with LudForge

Create your own loot table, connect energy costs when needed, and use indicators to understand odds, grind, pacing, reward health, and player-facing outcomes.

Create your own loot table